extends "res://!ve/base/VEBaseChara.gd"

func _data():
	name = "防御型工具人"
	tab = "战士 剑士"
	animFile = "res://res/anim/p/p1.tres"
	typeRotio(1)
	skillIds = ["k_toolman_def"]
	#animScale = Vector2(0.5,0.5)
	#animFlip = true
	lock = -1
	origin = ""
	#手动指定属性
	maxHp = 1000000000
	atk = 0
	matk = 0
	def = 100000
	mdef = 100000
	spd = 0
	cri = 2
	
func _in():
	atk = 0
	sys.game.connect("onBattleStart",self,"r")

func r():
	self.yunTime = 10000000
